This includes all recent Unreal and Doom engine games, as well as older titles like Monkey Island, Maniac Mansion, and the old Infocom adventures. If we stick it in the linux version of Electron, but it's still a web page, does it count as native Linux?Ī lot of games are designed to only ever use bytecode as a big part of the game. What if we are a web game like Curious Expedition that runs in Electron (self contained web browser). I bet if we did that no one would notice unless they specifically looked at the binary. We could even bake Proton into a Linux version of Marble It Up. Transgaming took the same approach before them. They have an internal DX12 -> Vulkan emulation layer, and very likely other similar libraries since this dramatically reduces their cost to port. This is what Feral Interactive does for their ports. If we shipped a version that you could download and run with a single command with no extra configuration, but we emulate some or all of the application behind the scenes, is that a native Linux port? (Incidentally, Proton is the same thing just using x86 bytecode instead of C# bytecode.) Does that mean you don't play any Unity game that is available on Linux? Unity games are written largely in C# which can run on many platforms because C# bytecode can be run on many platforms using the right runtimes (mono. ![]() ![]() ![]() Unity does not ship il2cpp so no Unity game is able to run as fully native code. What does "native linux support" mean? Let us reason together. I think you'll like the game and there is no risk to you. I guess technically the game is not Linux native but if you can play it with one click, I'm not sure there's a lot to argue about. (Hi LiamD! We're going to be relying on the Proton version for now since it seems to give people good results.)
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